Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 750 Ti
    Vendor:   NVIDIA
    VRAM:     1970 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.442782 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 46176.
Total: 11.135549 ms (FindLiveObjects: 2.052570 ms CreateObjectMapping: 0.149463 ms MarkObjects: 5.168214 ms  DeleteObjects: 3.244651 ms)

You must define the hand bone to attach to.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Users\Carl\Desktop\DVD V2\Release Builds\EXE\Other Worldly Wizardry_Data\Managed\Boo.Lang.dll (this message is harmless)
